Welcome to the Games and Natural Language Processing Workshop at LREC 2022
The Games and NLP Workshop at LREC 2022 will examine the use of games and gamification for Natural Language Processing (NLP) tasks, as well as how NLP research can advance player engagement and communication within games. The workshop will have presentations of accepted papers (full, short, extended abstracts), an invited talk, and a poster and demo session.
Important Dates:
- Submission Deadline:
April 8thApril 15th - Notification of Acceptance: May 3rd
- Camera Ready Deadline: May 23rd
- Workshop: June 25th
Keynote: Jérôme Waldispühl
One of the most difficult challenges in citizen science games is player recruitment. For the first invited talk, Jérôme Waldispühl will share his experience embedding the citizen science game Phylo into Borderlands 3, a AAA massively multiplayer online game. This partnership with the American Gut Project encourages Borderlands players to conduct RNA molecular sequence alignment through regular play of the Borderlands 3 game, resulting in a large-scale collection.
Keynote: Hikaru Yokono
Recent industrial interests in intelligent conversational agents spurred on by systems such as Alexa and Apple Siri have driven a demand for approaches and re-sources pertaining to task-oriented dialogue. In this keynote, Hikaru Yokono will share his work on using the popular game Minecraft as a sandbox for collecting task-orientated dialogue data from players.
Submitting Your Work
Submissions are to be made via Softconf/START Conference Manager.
Please follow directions at LREC 2022 as they become available.
More information will be provided here soon.
Programme
Saturday, June 25th (all times are CEST/UTC+2)
- 1400: Welcome
- 1410: Keynote (Jérôme Waldispühl)
- 1440: An Analysis of Abusive Language Data Collected through a Game with a Purpose (Federico Bonetti and Sara Tonelli)
- 1500: Applying gamification incentives in the Revita language-learning system (Jue Hou, Anisia Katinskaia, Giacomo Furlan and Roman Yangarber)
- 1520: Less Text, More Visuals: Evaluating The Onboarding Phase in a GWAP for NLP (Fatima Althani, Chris Madge and Massimo Poesio)
- 1540: NLU for Game-based Learning in Real: Initial Evaluations (Eda Okur, Saurav Sahay and Lama Nachman)
- 1600: Coffee Break
- 1630: Keynote (Hikaru Yokono)
- 1700: How NLP Can Strengthen Digital Game Based Language Learning Resources for Less Resourced Languages (Liang Xu, Monica Ward and Elaine Uí Dhonnchadha)
- 1720: The “Actors Challenge” Project: Collecting data on intonation profiles via a web game (Natallia Chaiko, Sia Sepanta and Roberto Zamparelli)
- 1740: Generating Descriptive and Rules-Adhering Spells for Dungeons & Dragons Fifth Edition (Pax A. Newman and Yudong Liu)
- 1800: Closing